MCWarfare Gamemodes

In MCWarfare there are a series of gamemodes that are played on different maps.

Capture The Flag (CTF)
In this gamemode, players seperate into 2 teams (Red and Blue) and the objective is to travel across the arena, capture the enemy flag, and bring it back to your own flag's base at which point you will score 1 (one) point. The flag is usually near the spawn points (Red flag is a red wool item (while the Blue flag is a blue wool item) floating on top of a wooden fence post). If you die holding the flag, the flag is transported back to it's respective base. The team ith the most points at the end of the round wins!

Infection (Infect)
The game starts with all players being survivors, besides one. One player will be randomly chosen to be infected. The surviving players must hide from and kill the infected to try and survive until time runs out. The survivors are the players who are not infected, hence the name "survivors". The round ends when either the last survivor is killed/infected or time runs out.

Team Deatchmatch (TDM)
All players seperate into 2 teams (red and blue). The objective is to kill as many players as possible on the opposing team. Each kill is worth 25 XP and $1 (1 credit). A match usually ends when the timer runs out. You can see the timer above your inventory on the XP bar.

Free For All (FFA)
The game puts every player against each other. The first player to reach 20 kills (or when the timer runs out), wins the game.

Gun Game
Each player starts with the same basic pistol. Every time you kill an enemy with your gun, you're upgraded to the next weapon. Anyone killed with an iron sword is demoted to the previous weapon, so watch your flank. The match ends when the time runs out or when someone cycles through all 25 weapons. Success in Gun Game requires aggressive tactics and familiarity with each weapon in the rotation.

One In The Chamber (OneIn)
One in the Chamber consists of players competing in a FFA style game with a twist: each player starts off with only an insta-kill pistol, a single round of ammunition and a sword. Once a player has fired their bullet, the only means of acquiring another one is by getting a kill. This means that if a player kills an opponent with a bullet, they will get that bullet back. However, if a player happens to have no ammo left, then their only remaining method of killing is with the sword or with tactical weapons like grenades and molotovs. Killing someone with the sword earns one bullet, which means that players can have more than one bullet at a time. You have 3 lives.